Quantitative Survey Results on Digital and Analog Versions of the Same Title

DOI
  • GUO Zijing
    Field of Game Media, Graduate School of Arts, Tokyo Polytechnic University
  • ENDOH Masanobu
    Field of Game Media, Graduate School of Arts, Tokyo Polytechnic University

Bibliographic Information

Other Title
  • 同一ゲームのデジタル版・アナログ版に関する定量調査結果
  • - Examining Contrasting Elements -
  • - 対立する要素について -

Abstract

With the proliferation of digital games, analog games have been digitally transplanted. This study conducted a quantitative survey regarding this digitalization. The results showed that most gaming opportunities are now with digital games. This is due to the convenience of being able to play them casually and the benefits of online competition. On the other hand, analog games are valued for their face-to-face interactions that extend beyond the game itself and for the experience of playing with physical objects.

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