Effectiveness of Programming Learning through Game Jam Activities

DOI
  • DAN Yuya
    Course of Informatics, Faculty of Business Administration, Matsuyama University
  • ABE Riko
    Course of Informatics, Faculty of Business Administration, Matsuyama University

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Other Title
  • ゲームジャム活動によるプログラミング学習の効果

Abstract

As a class in the Information Course of the Faculty of Business Administration at Matsuyama University, students learn about 2D and 3D game development through C# programming with the game engine Unity. After learning the basics in a general book, a game jam was held for a full day. This talk reviews the educational effects of the game jam as well as the results of programming learning obtained by analyzing the results of a student questionnaire regarding the development of an original game and learning from each other through group work.

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