Significance of serious game for rehabilitation in super-aging society(<Special feature>Game as a service)
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- MATSUGUMA Hiroyuki
- Kyushu University
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- HIGASHI Hiroko
- Nagao Hospital
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- KAJIWARA Jiro
- Nagao Hospital
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- HATTORI Fumitada
- Nagao Hospital
Bibliographic Information
- Other Title
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- 超高齢化社会におけるリハビリ用シリアスゲームの意義(<特集>サービスとしてのゲーム)
- 超高齢化社会におけるリハビリ用シリアスゲームの意義
- チョウコウレイカ シャカイ ニ オケル リハビリヨウ シリアスゲーム ノ イギ
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Abstract
Serious Game Project at Kyushu University has developed "REHABILIUM" the rehabilitation game to support stand-up training since 2010 in collaboration with Nagao Hospital to make the hard training enjoyable. The results from the clinical trials of the game both at hospital and Long-Term Care Health Facility showed it was a useful and safe game. In this article, I introduce the significance of the game for rehabilitation taking in consideration of upcoming super aging society and specific issues when you bring them to the medical or welfare facilities.
Journal
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- The Journal of Information Science and Technology Association
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The Journal of Information Science and Technology Association 62 (12), 520-526, 2012
Information Science and Technology Association, Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390282679152364672
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- NII Article ID
- 110009554507
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- NII Book ID
- AN10005857
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- ISSN
- 21898278
- 09133801
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- NDL BIB ID
- 024098667
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
- Crossref
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- Abstract License Flag
- Allowed