Using health games for rehabilitation of patients with infantile cerebral palsy
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- Lee Wan-Chen
- Research Division and Postgraduate Studies, Instituto Tecnológico de Orizaba: Av. Instituto Tecnológico 852, Col. Emiliano Zapata, Orizaba 94300, México
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- Reyes-Fernández Miriam C.
- Research Division and Postgraduate Studies, Instituto Tecnológico de Orizaba: Av. Instituto Tecnológico 852, Col. Emiliano Zapata, Orizaba 94300, México
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- Posada-Gómez Rubén
- Research Division and Postgraduate Studies, Instituto Tecnológico de Orizaba: Av. Instituto Tecnológico 852, Col. Emiliano Zapata, Orizaba 94300, México
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- Juárez-Martínez Ulises
- Research Division and Postgraduate Studies, Instituto Tecnológico de Orizaba: Av. Instituto Tecnológico 852, Col. Emiliano Zapata, Orizaba 94300, México
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- Martínez-Sibaja Albino
- Research Division and Postgraduate Studies, Instituto Tecnológico de Orizaba: Av. Instituto Tecnológico 852, Col. Emiliano Zapata, Orizaba 94300, México
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- Alor-Hernández Giner
- Research Division and Postgraduate Studies, Instituto Tecnológico de Orizaba: Av. Instituto Tecnológico 852, Col. Emiliano Zapata, Orizaba 94300, México
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説明
<p> [Purpose] The purposes of this study were to evaluate whether the therapeutic games developed by the study team are significantly effective for upper limb rehabilitation of patients with cerebral palsy and to assess the development of the games and the evolution of patients throughout the therapy sessions. [Subjects and Methods] This study demonstrates the results of using therapeutic games in patients with infantile cerebral palsy. The therapies were performed in 30-minute sessions for about 1 to 4 months. This study shows the progress of five children with cerebral palsy during the sessions. The time it took the children on each road and the times required to complete a task were measured. In addition, the level of difficulty of the games was gradually increased at each session. [Results] Results have shown good progress on the accuracy of the movements and an increase in concentration level during the execution of the games, showing an improvement in the patients’ performance by 40–55% faster. [Conclusions] Health games encourage children to comply with therapy. The advantage of the game is that the patient can perform the therapy at home, which could help achieve further progress in patients.</p>
収録刊行物
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- J Phys Ther Sci
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J Phys Ther Sci 28 (8), 2293-2298, 2016
理学療法科学学会
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詳細情報 詳細情報について
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- CRID
- 1390282679309235328
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- NII論文ID
- 130005261771
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- ISSN
- 21875626
- 09155287
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- 本文言語コード
- en
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- データソース種別
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- JaLC
- Crossref
- CiNii Articles
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- 抄録ライセンスフラグ
- 使用不可