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- Ichikari Ryosuke
- Graduate School of Science and Engineering, Ritsumeikan University
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- Kimura Asako
- Graduate School of Science and Engineering, Ritsumeikan University
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- Shibata Fumihisa
- Graduate School of Science and Engineering, Ritsumeikan University
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- Tamura Hideyuki
- Graduate School of Science and Engineering, Ritsumeikan University
Bibliographic Information
- Other Title
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- 複合現実型アトラクションのための自然落下物表現法(「複合現実感3」特集)
- 複合現実型アトラクションのための自然落下物表現法
- フクゴウ ゲンジツガタ アトラクション ノ タメ ノ シゼン ラッカブツ ヒョウゲンホウ
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Abstract
Compared with visual effects in movies or full CG animations, Mixed-Reality based content production, a technique to overlap CG image with real world scene, demands more strict real-time representation and consistency with real environment. Natural phenomena are sometimes too complicated to describe in MR environment by physical modeling. We pick up "Falling Natural Objects" such as cherry blossoms, autumn leaves and snow to represent for stage effects. We proposed an effective method to approximate movements of fluttering natural objects by normal random walk. A simulation confirmed that the proposed method was also adaptable to wind change and different CPU load to represent various polygon size objects.
Journal
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- Transactions of the Virtual Reality Society of Japan
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Transactions of the Virtual Reality Society of Japan 10 (3), 273-280, 2005
THE VIRTUAL REALITY SOCIETY OF JAPAN
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Details 詳細情報について
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- CRID
- 1390282679439849344
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- NII Article ID
- 110008728896
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- NII Book ID
- AA11448578
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- ISSN
- 24239593
- 1344011X
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- NDL BIB ID
- 7686543
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed