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The Effect of Visual Inducers on Generation of Randomness for Alternative Choices
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- Koga Kyoko
- Graduate School of Design, Kyushu University:Nagasaki Museum Foundation
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- Kitajima Noriyuki
- Department of Social Welfare, Hyogo University
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- Takeda Takashi
- Faculty of Design, Kyushu University
Bibliographic Information
- Other Title
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- ランダムな選択に及ぼす視覚的な誘導刺激の効果(<特集>VR心理学4)
- ランダムな選択に及ぼす視覚的な誘導刺激の効果
- ランダム ナ センタク ニ オヨボス シカクテキ ナ ユウドウ シゲキ ノ コウカ
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Description
This study examined the influence of visual inducing stimulus on choice tasks in a computer. Subjects were asked making a series of choices to be random order for two items presented repeatedly on the computer screen. At some choices, an inducer (an arrow or a CG character) was appeared at the center between two items and indicated either item. Results showed that subjects tended to avoid the item indicated by the inducer, especially when the inducer was the arrow. The phenomenon is similar to psychological reactance to restore the freedom from a restricted circumstance. Moreover, the strength of the reactance depended on subject's personality trait "openness to experience" measured in big-five scale.
Journal
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- Transactions of the Virtual Reality Society of Japan
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Transactions of the Virtual Reality Society of Japan 15 (1), 27-32, 2010
THE VIRTUAL REALITY SOCIETY OF JAPAN
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Details 詳細情報について
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- CRID
- 1390282679441485696
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- NII Article ID
- 110008722682
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- NII Book ID
- AA11448578
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- ISSN
- 24239593
- 1344011X
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- NDL BIB ID
- 10671276
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL Search
- CiNii Articles
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- Abstract License Flag
- Disallowed