Development of a game system that uses changes in breath odor caused by food or beverage intake as a game condition
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- Kosaka Takayuki
- Kanagawa Institute of Technology
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- Iwamoto Takuya
- RICHMEDIA
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- Hattori Motofumi
- Kanagawa Institute of Technology
Bibliographic Information
- Other Title
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- 飲食物摂取による口臭変化を入力としたゲームシステムの開発(<特集>香り・人・システム2)
- コンテンツ論文 飲食物摂取による口臭変化を入力としたゲームシステムの開発
- コンテンツ ロンブン インショクブツ セッシュ ニ ヨル コウシュウ ヘンカ オ ニュウリョク ト シタ ゲーム システム ノ カイハツ
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Abstract
We developed a game that uses the changes in players' breath odor caused by food or beverage intake as a game condition. To fight the monsters in the game, players are required to consume actual food or beverages and modify their breath odor. Whereas traditional games are usually operated with a game controller, we propose a technique that uses food or beverage intake. We suggest that the use of food or beverage intake as a game condition carries potential as a system to correct an unbalanced diet.
Journal
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- Transactions of the Virtual Reality Society of Japan
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Transactions of the Virtual Reality Society of Japan 19 (1), 5-16, 2014
THE VIRTUAL REALITY SOCIETY OF JAPAN
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Details 詳細情報について
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- CRID
- 1390282679441661440
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- NII Article ID
- 110009806901
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- NII Book ID
- AA11448578
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- ISSN
- 24239593
- 1344011X
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- NDL BIB ID
- 025434648
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed