書誌事項
- タイトル別名
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- Development and Evaluation of Locomotion Interface using Walking-in-a-Real-Place (WARP)
- 足踏式空間移動インタフェースで(WARP)の開発と評価
- アシブミシキ クウカン イドウ インタフェース デ WARP ノ カイハツ ト ヒョウカ
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抄録
A locomotion interface using walking-in-place for virtual reality was developed. The estimated equivalent walking velocity by the developed algorithm reflected the stride length as well as the stride frequency. Because the estimation can be performed at every phase of the walking, it allows the velocity estimation without phase delay. The average estimated velocity well reflected the actual walking velocity in a treadmill experiment. The psychophysiological experiments also showed a good correlation between the average estimated velocity and the walking velocity in the same pace as the walking-in-place. The most natural velocity for the users was also examined by varying the proportional rate of the view-point moving velocity to the estimated velocity with PC-baesd VR system. The most favorable velocity was the estimated velocity. The physical load was about eighty percent of the treadmill walking. It was concluded that the developed system has a potentioal as a low-cost locomotion interface for VR.
収録刊行物
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- 日本バーチャルリアリティ学会論文誌
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日本バーチャルリアリティ学会論文誌 6 (3), 221-228, 2001
特定非営利活動法人 日本バーチャルリアリティ学会
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詳細情報 詳細情報について
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- CRID
- 1390282679441948800
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- NII論文ID
- 110008746772
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- NII書誌ID
- AA11448578
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- ISSN
- 24239593
- 1344011X
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- NDL書誌ID
- 5949224
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- 本文言語コード
- ja
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- データソース種別
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- JaLC
- NDL
- CiNii Articles
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- 抄録ライセンスフラグ
- 使用不可