Generating CG Animation of Natural Hand Motion in Playing a Piano

  • Yamamoto Kazuki
    Graduate School of Information Science, Nara Institute of Science and Technology
  • Ueda Etsuko
    Department of Control Engineering, Nara National College of Technology
  • Suenaga Tsuyoshi
    Graduate School of Information Science, Nara Institute of Science and Technology
  • Takemura Kentaro
    Graduate School of Information Science, Nara Institute of Science and Technology
  • Takamatsu Jun
    Graduate School of Information Science, Nara Institute of Science and Technology
  • Ogasawara Tsukasa
    Graduate School of Information Science, Nara Institute of Science and Technology

Bibliographic Information

Other Title
  • ピアノ演奏における自然な手指動作CGの自動生成
  • ピアノ エンソウ ニ オケル シゼン ナ シュシ ドウサ CG ノ ジドウ セイセイ

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Abstract

In this paper, we propose a method for generating CG animation of natural hand motion in playing a piano from score data as input. This method employs inverse kinematics and key-frame technique to generate the animation. To achieve this purpose, we analyze actual piano-playing motion and extract the common features. We propose to calculate natural key poses by using a weighted pseudo inverse matrix and the canonical pose (pose in the rest) in the inverse kinematics. We also propose to use pre-keying motions as the key frames. We evaluate the generated piano-playing CG animation using the pair comparison method and verify its naturalness.

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Details

  • CRID
    1390282679441990528
  • NII Article ID
    110008712349
  • NII Book ID
    AA11448578
  • DOI
    10.18974/tvrsj.15.3_495
  • ISSN
    24239593
    1344011X
  • NDL BIB ID
    10851899
  • Text Lang
    ja
  • Data Source
    • JaLC
    • NDL
    • CiNii Articles
  • Abstract License Flag
    Disallowed

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