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A Multi-scale Modeling Method for High Reality Rendering Relative to the Viewing Distance

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  • 視距離の変化に対応した高現実感レンダリングのためのマルチスケールモデリング法
  • シ キョリ ノ ヘンカ ニ タイオウ シタ コウゲンジツカン レンダリング ノ タメ ノ マルチスケールモデリングホウ

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Abstract

This paper describes a multi-scale modeling method that can display the wide VR space with enhancing the reality. We divide the object existing space into cubes hierarchically, and control the fineness of object shape by the parameter that indicates the complexity value of object shape. Utilizing this parameter, the object shape is simplified smoothly relative to the viewing distance. Moreover, the high-quality and high-reality VR space can be presented because the expression of the detailed shape of corresponding with the viewing distance can be realized. We showed the validity of the multi-scale modeling method in the high-reality wide VR space that has huge quantities of data.

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