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3D Measurement Using a High-Speed Projector-Camera System with Application to Physical Interaction Games
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- TOMA Kota
- Tohoku Univ.
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- KAGAMI Shingo
- Tohoku Univ.
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- HASHIMOTO Koichi
- Tohoku Univ.
Bibliographic Information
- Other Title
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- 高速プロジェクタ・カメラシステムによる3次元計測と実世界インタラクションゲームへの応用(<特集>複合現実感5)
- 高速プロジェクタ・カメラシステムによる3次元計測と実世界インタラクションゲームへの応用
- コウソク プロジェクタ カメラ システム ニ ヨル 3ジゲン ケイソク ト ジツ セカイ インタラクションゲーム エ ノ オウヨウ
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Description
In this paper, we describe high-speed 3D position and normal measurement of an arbitrarily specified point of interest using a high-speed projector-camera system. A cross line pattern is adaptively projected onto the point of interest and the reflected pattern on an object surface is captured by the camera and analyzed to obtain the position and normal information. Using this measurement system, we describe new game designs in which real-time interaction with non-structured 3D real environment is featured.
Journal
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- Transactions of the Virtual Reality Society of Japan
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Transactions of the Virtual Reality Society of Japan 16 (2), 251-260, 2011
THE VIRTUAL REALITY SOCIETY OF JAPAN
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Details 詳細情報について
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- CRID
- 1390282679442281984
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- NII Article ID
- 110008712398
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- NII Book ID
- AA11448578
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- ISSN
- 24239593
- 1344011X
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- NDL BIB ID
- 11177872
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- Text Lang
- ja
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- Article Type
- journal article
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- Data Source
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- JaLC
- NDL Search
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed