Simulating Kelp Motion using Constrained Dynamics

  • NARA Mitsunori
    Department of Computer Science, Graduate School of Information Science & Engineering, Tokyo Institute of Technology
  • NAKAJIMA Masayuki
    Department of Computer Science, Graduate School of Information Science & Engineering, Tokyo Institute of Technology

Bibliographic Information

Other Title
  • 拘束質点系モデルによる海草の揺らぎの生成
  • コウソク シツテンケイ モデル ニ ヨル カイソウ ノ ユラギ ノ セイセイ

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Abstract

To represent natural objects is essential for improving expression of computer graphics. And these techniques are required in many kind of fields. In this paper, we aimed to generate kelp motion by psysically based approach. Kelp is modeled by particle system and calculating forces which apply to each particle allows us to get a motion of particles and generate kelp motion. And we also created flow field around the kelp. Finally, an animation is generated using simulating process.

Journal

  • ITE Technical Report

    ITE Technical Report 24.41 (0), 25-30, 2000

    The Institute of Image Information and Television Engineers

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