A Virtual Baseball System based on the Physical Laws
-
- Sasakido Seiji
- Graduate School of Engineering, Osaka University:Hyogo Technical High School
-
- Kitamura Yoshifumi
- Graduate School of Engineering, Osaka University
-
- Kishino Fumio
- Graduate School of Engineering, Osaka University
Bibliographic Information
- Other Title
-
- 物理法則に基づく仮想環境野球システムの構築
- ブツリ ホウソク ニ モトヅク カソウ カンキョウ ヤキュウ システム ノ コウチク
Search this article
Abstract
The virtual baseball system provides users an immersive environment in which he/she can interact with several players such as pitcher, batter, and fielders through his/her body motions. In this paper, the virtual batting simulation system is presented. The user can hit the pitched ball with a bat. The system simulates several kinds of physical laws such as hydrodynamics and collisions among the ball, the bat, and the ground, and generates the motion of the ball in real-time according to the user's interaction. The practicality of the system is evaluated through subjective and quantitative validation experiments.
Journal
-
- ITE Technical Report
-
ITE Technical Report 25.38 (0), 21-26, 2001
The Institute of Image Information and Television Engineers
- Tweet
Details 詳細情報について
-
- CRID
- 1390282679502744320
-
- NII Article ID
- 110003689005
-
- NII Book ID
- AN1059086X
-
- ISSN
- 24241970
- 13426893
-
- NDL BIB ID
- 5834930
-
- Text Lang
- ja
-
- Data Source
-
- JaLC
- NDL
- CiNii Articles
-
- Abstract License Flag
- Disallowed