Building a 3D agent that can control expressions and movement of gaze with arbitrary identity

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Other Title
  • 任意の人物の顔をもち,表情と視線の動きを制御できる3次元エージェントの生成(視聴覚技術,ヒューマンインタフェース)
  • 任意の人物の顔をもち,表情と視線の動きを制御できる3次元エージェントの生成
  • ニンイ ノ ジンブツ ノ カオ オ モチ ヒョウジョウ ト シセン ノ ウゴキ オ セイギョ デキル 3ジゲン エージェント ノ セイセイ

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Description

This paper describes an attempt to building a 3D face model for anthropomorphic interface that represents an arbitrary identity, various facial expressions and gaze directions, based on the Galatea Toolkit. We combined the Galatea Toolkit and the 3D morphable face model by which variations of the 3D shape are represented in a small number of parameters. We also developed an eyeball model for visualizing movement of the eyes. And a scheme for registration between the Galatea face model and the 3D morphable face model was proposed using the ICP (Iterative Closest Point), whose improvement achieved in terms of accuracy among the faces of the same person was investigated. Finally, results of perceptual experiments on gaze perception using the 3D face model were introduced.

Journal

  • ITE Technical Report

    ITE Technical Report 34.11 (0), 15-18, 2010

    The Institute of Image Information and Television Engineers

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