An Exercise Game Reflecting Heart Rate
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- MINAKI Takao
- System & Information Engineering, University of Tsukuba
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- MASUKO Soh
- System & Information Engineering, University of Tsukuba
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- NAKATANI Tomohiro
- System & Information Engineering, University of Tsukuba
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- HOSHINO Junichi
- System & Information Engineering, University of Tsukuba
Bibliographic Information
- Other Title
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- ユーザ心拍数を反映したエクササイズゲームの構築(人工現実感、及び一般)
- ユーザ心拍数を反映したエクササイズゲームの構築
- ユーザ シンパクスウ オ ハンエイ シタ エクササイズゲーム ノ コウチク
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Description
Recently, decrease in physical strength and lifestyle diseases caused by lack of exercise becomes a problem. For those solutions, various exercise machines which people can use easily in a room are available. But, it was difficult to get enough effects from exercise. Therefore, fitness machines with automatic controls are developed so that people can exercise efficiently, and exercise programs are designed with game elements to encourage regular exercise. However, there were problems that monotonous exercise makes it difficult for people to experience a sense of accomplishment, and if the degree of difficulty of the game is not set properly, people cannot perform the appropriate amount of exercise. Then we propose a game which supports physical exercise. This game helps a user do exercise effectively by adjusting gameplay based on player's heart rate dynamically.
Journal
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- ITE Technical Report
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ITE Technical Report 33.21 (0), 13-18, 2009
The Institute of Image Information and Television Engineers
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Keywords
Details 詳細情報について
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- CRID
- 1390282679504282112
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- NII Article ID
- 110007360835
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- NII Book ID
- AN1059086X
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- ISSN
- 24241970
- 13426893
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- NDL BIB ID
- 10290171
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed