Real-Time Line Rendering Using 2D Curvature

  • OKUYA Takeshi
    Graduate School of Fundamental Science and Engineering, Waseda University
  • SAKAI Shigekazu
    Graduate School of Fundamental Science and Engineering, Waseda University

Bibliographic Information

Other Title
  • リアルタイムレンダリングにおける投影面上での曲がり具合を考慮した輪郭線描画(画像処理・感性,映像表現・芸術科学フォーラム2016)
  • リアルタイムレンダリングにおける投影面上での曲がり具合を考慮した輪郭線描画
  • リアルタイムレンダリング ニ オケル トウエイメン ジョウ デ ノ マガリ グアイ オ コウリョ シタ リンカク センガキガ

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Abstract

In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the line was developed. For representation of the cartoon graphics like hand-drawn animation, the method of changing the thickness of the line by the curvature like a pencil line was developed. However, sometimes the method didn't match projection coordinate curvature because it used 3D model curvature. In this paper, we developed the method compute 2D curvature of each line, and it drew line which thickness changes with each 2D curvature in real-time.

Journal

  • ITE Technical Report

    ITE Technical Report 40.11 (0), 29-32, 2016

    The Institute of Image Information and Television Engineers

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