An analysis of body sway caused by vection during stereoscopic viewing

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Other Title
  • 立体映像視聴時における視覚誘導自己運動感に起因する重心動揺の特徴解析(視聴覚の基礎と応用,マルチモーダル,感性情報処理,一般)
  • 立体映像視聴時における視覚誘導自己運動感に起因する重心動揺の特徴解析
  • リッタイ エイゾウ シチョウジ ニ オケル シカク ユウドウ ジコ ウンドウカン ニ キイン スル ジュウシン ドウヨウ ノ トクチョウ カイセキ

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Abstract

While continuously observing objects in motion, humans may develop an illusionary sense of moving in the same direction as the objects, despite being quiescent. This phenomenon is termed as vection. In this study, we investigate the effect of viewing 3D movies on vection. The body sway of subjects while viewing 2D and 3D 3-min movies was recorded. From the results of this study, we obtained three findings. First, a longer viewing time provides higher synchronization accuracy with the movie. Second, the synchronization accuracy while viewing 3D movies is higher than that while viewing 2D movies. Third, there is a possibility that the entire space motion in the movie affects vection.

Journal

  • ITE Technical Report

    ITE Technical Report 38.46 (0), 49-52, 2014

    The Institute of Image Information and Television Engineers

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