An Airbrush Metaphor Interface for 3D Modeling in AR Space

  • AOKI Hiroshi
    Non-numerical Processing Algorithms Laboratory, University of Tsukuba
  • MITANI Jun
    Non-numerical Processing Algorithms Laboratory, University of Tsukuba:JST ERATO
  • KANAMORI Yoshihiro
    Non-numerical Processing Algorithms Laboratory, University of Tsukuba
  • FUKUI Yukio
    Non-numerical Processing Algorithms Laboratory, University of Tsukuba

Bibliographic Information

Other Title
  • AR空間におけるエアブラシ型インタフェースによる形状モデリングシステム(ポスター展示(エンターテインメント・アニメーション),映像表現フォーラム)
  • AR空間におけるエアブラシ型インタフェースによる形状モデリングシステム
  • AR クウカン ニ オケル エアブラシガタ インタフェース ニ ヨル ケイジョウ モデリング システム

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Abstract

Although a large number of studies have been made on 3D modeling in AR (Augmented Reality) space, lack of the tactile feedback when a user touches a model is still a problem, which causes a difference between real world and the AR space. In this paper, to pass over this problem, we propose an airbrush metaphor interface for 3D modeling. The user can edit a 3D model without feeling the differences since the airbrush does not have tactile feedback originally. The user constructs a model by spraying virtual small cubes in the AR space. The target area and the amount of sprayed cubes are adjusted by the distance from the airbrush-style device. Coloring and erasing features are also implemented on our system. We show some models constructed with our system.

Journal

  • ITE Technical Report

    ITE Technical Report 36.16 (0), 1-4, 2012

    The Institute of Image Information and Television Engineers

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