Particle-Based Real-Time Flame Rendering
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- MABUCHI Satoshi
- Keio University
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- FUJISHIRO Issei
- Keio University
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- OHNO Yoshio
- Tohoku University of Community Service and Science
Bibliographic Information
- Other Title
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- 粒子ベースリアルタイム火炎レンダリング
- リュウシ ベースリアルタイム カエン レンダリング
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Abstract
In this paper, we propose a particle-based method for real-time flame rendering. In the field of visualization, particle-based volume rendering has been introduced for the purpose of previewing. Our method is a reasonably-simplified version of the particle-based volume rendering. Compared with previous flame rendering methods, both detail representation and controllability are sufficiently improved. In addition to this, it is easily implemented using standard APIs, and its fast enough rendering speed allows us to adjust environmental settings on the fly. Moreover, our method requires a few standard parameters as particle attributes, and thus it would be used in conjunction with existing particle simulators.
Journal
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- The Journal of the Institute of Image Electronics Engineers of Japan
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The Journal of the Institute of Image Electronics Engineers of Japan 40 (4), 541-548, 2011
The Institute of Image Electronics Engineers of Japan
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Details 詳細情報について
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- CRID
- 1390282679587484288
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- NII Article ID
- 10029468685
- 130004437976
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- NII Book ID
- AN00041650
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- ISSN
- 13480316
- 02859831
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- NDL BIB ID
- 11207280
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed