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- Slomp Marcos
- Department of Information Engineering, Graduate School of Engineering, Hiroshima University
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- Mikamo Michihiro
- Department of Information Engineering, Graduate School of Engineering, Hiroshima University
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- Tamaki Toru
- Department of Information Engineering, Graduate School of Engineering, Hiroshima University
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- Kaneda Kazufumi
- Department of Information Engineering, Graduate School of Engineering, Hiroshima University
Bibliographic Information
- Other Title
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- サムドエリアテーブルを用いたスクリーン空間環境遮蔽手法
- サムドエリアテーブル オ モチイタ スクリーン クウカン カンキョウ シャヘイ シュホウ
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Description
There is an increasing demand for high quality real-time graphics nowadays. Shadows play an important role to the realism of computer-generated images by enhancing depth perception and curvature reception. Due to their global nature, shadows introduce overwhelming complexity to rendering algorithms. Recently, screen-space ambient occlusion techniques started to flourish, and are now the de facto standard for real-time dynamic shadow synthesis. A few issues remain, though, such as the sampling quality and noise artifacts. The contributions of this work are two-folded: a variation of screen-space ambient occlusion that uses Summed-Area Tables, yielding satisfactory results yet performing better than previous attempts, and serving as a new application to the arsenal of Summed-Area Tables.
Journal
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- The Journal of the Institute of Image Electronics Engineers of Japan
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The Journal of the Institute of Image Electronics Engineers of Japan 41 (4), 332-339, 2012
The Institute of Image Electronics Engineers of Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390282679587836416
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- NII Article ID
- 130004870584
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- NII Book ID
- AA12563298
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- ISSN
- 2186716X
- 13480316
- 02859831
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- NDL BIB ID
- 023885753
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed