High-Speed Real-Time Depth Estimation by Projecting Structured Light Field

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  • 構造化ライトフィールドを用いた高速距離画像計測
  • コウゾウカ ライトフィールド オ モチイタ コウソク キョリ ガゾウ ケイソク

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Abstract

Real-time depth estimation is used in many applications, such as motion capture and human-computer interfaces. However, conventional depth estimation algorithms, including stereo matching or Depth from Defocus, use optimization or pattern matching methods to calculate the depth from the captured images, making it difficult to adapt these methods to high-speed sensing. In this paper, we propose a high-speed and real-time depth estimation method using structured light that varies according to the projected depth. Vertical and horizontal stripe patterns are illuminated, and focus is placed at the near and far planes respectively. The distance from the projector is calculated from the ratio of the amount of the blur due to defocus(bokeh) between the stripes projected on the object surface. This method needs no optimization, and the calculation is straightforward. Therefore, it achieves high-speed depth estimation without parallel processing hardware, such as FPGAs and GPUs. A prototype system of this method calculates the depth map in 0.2ms for 2,500 sampling points using an off-the-shelf personal computer. Although the depth resolution and accuracy are not on par with conventional methods, the background and the foreground can be separated using the calculated depth information.

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