『計算機科学者のためのゲーム理論入門』シリーズ第3回 メカニズムデザイン(基礎編)

書誌事項

タイトル別名
  • Game Theory for Computer Scientists — Mechanism Design (Basic) —

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抄録

This tutorial describes an overview of mechanism design theory, which investigates a rule or a protocol for multiple agents to make a social decision. The theory models the decision problem as a games of incomplete information, where each player cannot directly observe her opponents' types. Under the assumption that each agent behaves so as to maximize her individual utility, mechanism design theory analyzes how a player chooses her action under a mechanism, while designs a mechanism to achieve a socially desirable outcome or a goal of the designer. This tutorial first briefly explains games of incomplete information and the concept of mechanism design. Then, as a typical example, we focus on auctions that sell a single item and explain several theoretical results on mechanism design theory.

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被引用文献 (1)*注記

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参考文献 (11)*注記

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詳細情報 詳細情報について

  • CRID
    1390282679714821504
  • NII論文ID
    10031077886
  • NII書誌ID
    AN10075819
  • DOI
    10.11309/jssst.29.4_15
  • ISSN
    02896540
  • 本文言語コード
    ja
  • データソース種別
    • JaLC
    • CiNii Articles
  • 抄録ライセンスフラグ
    使用不可

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