Making of Stereoscopic 3-D Movies Utilizing the Metaverse
-
- Shibata Takashi
- Graduate School of Global Information and Telecommunication Studies, Waseda University
-
- Lee Jae-Lin
- Graduate School of Global Information and Telecommunication Studies, Waseda University
-
- Hwang Sung-Jun
- Department of Applied Art Education, Graduate School of Hanyang Univerisity
-
- Kawai Takashi
- Graduate School of Global Information and Telecommunication Studies, Waseda University
Bibliographic Information
- Other Title
-
- メタバースを活用した立体映像コンテンツの制作
- メタバース オ カツヨウ シタ リッタイ エイゾウ コンテンツ ノ セイサク
Search this article
Abstract
This paper describes the making of stereoscopic 3-D movies utilizing the Metaverse. The authors focused on machinima, which is a way to make movies using PCs and video games. A tool for making stereoscopic 3-D movies in Second Life is proposed. The tool also enables running experiments with different ways of stereo shooting. The purpose of this study was to propose a novel method that supports movie creators to make stereoscopic 3-D movies easily.
Journal
-
- The Journal of The Institute of Image Information and Television Engineers
-
The Journal of The Institute of Image Information and Television Engineers 63 (12), 1892-1896, 2009
The Institute of Image Information and Television Engineers
- Tweet
Keywords
Details 詳細情報について
-
- CRID
- 1390282680073624704
-
- NII Article ID
- 10025988080
-
- NII Book ID
- AN10588970
-
- ISSN
- 18816908
- 13426907
-
- NDL BIB ID
- 10509695
-
- Text Lang
- ja
-
- Data Source
-
- JaLC
- NDL
- Crossref
- CiNii Articles
- KAKEN
-
- Abstract License Flag
- Disallowed