A Machine Learning System for Analyzing Human Tactics in a Game.
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- Ito Hirotaka
- Meijo University
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- Tanaka Toshimitsu
- Meijo University
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- Sugie Noboru
- Meijo University
Bibliographic Information
- Other Title
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- 人間の戦術を推測する機械学習システムの構築
- ニンゲン ノ センジュツ オ スイソク スル キカイ ガクシュウ システム ノ コウチク
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Description
In order to realize advanced man-machine interfaces, it is desired to develop a system that can infer the mental state of human users and then return appropriate responses. As the first step toward the above goal, we developed a system capable of inferring human tactics in a simple game played between the system and a human. We present a machine learning system that plays a color expectation game. The system infers the tactics of the opponent, and then decides the action based on the result. We employed a modified version of classifier system like XCS in order to design the system. In addition, three methods are proposed in order to accelerate the learning rate. They are a masking method, an iterative method, and tactics templates. The results of computer experiments confirmed that the proposed methods effectively accelerate the machine learning. The masking method and the iterative method are effective to a simple strategy that considers only a part of past information. However, study speed of these methods is not enough for the tactics that refers to a lot of past information. For the case, the tactics template was able to settle the study rapidly when the tactics is identified.
Journal
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- Transactions of the Japanese Society for Artificial Intelligence
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Transactions of the Japanese Society for Artificial Intelligence 18 161-164, 2003
The Japanese Society for Artificial Intelligence
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Keywords
Details 詳細情報について
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- CRID
- 1390282680085893248
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- NII Article ID
- 10022004376
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- NII Book ID
- AA11579226
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- ISSN
- 13468030
- 13460714
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- NDL BIB ID
- 7264296
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL Search
- Crossref
- CiNii Articles
- OpenAIRE
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- Abstract License Flag
- Disallowed