- 【Updated on May 12, 2025】 Integration of CiNii Dissertations and CiNii Books into CiNii Research
- Trial version of CiNii Research Knowledge Graph Search feature is available on CiNii Labs
- 【Updated on June 30, 2025】Suspension and deletion of data provided by Nikkei BP
- Regarding the recording of “Research Data” and “Evidence Data”
The effect of biofeedback in the game using biological signal
-
- MUNEKATA Nagisa
- Future University-Hakodate
-
- YOSHIDA Naofumi
- Future University-Hakodate
-
- SAKURAZAWA Shigeru
- Future University-Hakodate
-
- TSUKAHARA Yasuo
- Future University-Hakodate
-
- MATSUBARA Hitoshi
- Future University-Hakodate
Bibliographic Information
- Other Title
-
- 生体信号を利用したゲームにおけるバイオフィードバックの効果(<特集>エンタテインメントコンピューティング)
- 生体信号を利用したゲームにおけるバイオフィードバックの効果
- セイタイ シンゴウ オ リヨウ シタ ゲーム ニ オケル バイオフィードバック ノ コウカ
Search this article
Description
There are many computer games in the world, but all players of the games take on the computer or the other players on many person games. In view of the strong connectivity between communication and entertainment which has been advocated in the field of entertainment computing, the use of biological signals for computer game is interesting. Here, a new type of game using a biological signal was developed as an entertainment device. Skin conductance change caused by mental sweating was selected as the signal to reflect player's agitation into the game. This type of game has the following characteristics from the viewpoint of communication. First, the player of the game takes on oneself due to viewing the biological signals detected from oneself. In this situation, a kind of self-reference system is constructed. Second, the environments in which the game is played change how to make the game enjoyable. Third, the game system reveals differences of context between the player and the observer. From these characteristics, it is thought that the biological signals are available for the entertainment computing.
Journal
-
- Journal of Japan Society for Fuzzy Theory and Intelligent Informatics
-
Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 17 (2), 243-249, 2005
Japan Society for Fuzzy Theory and Intelligent Informatics
- Tweet
Details 詳細情報について
-
- CRID
- 1390282680163777152
-
- NII Article ID
- 110002699769
-
- NII Book ID
- AA1181479X
-
- ISSN
- 18817203
- 13477986
-
- HANDLE
- 10445/6087
-
- NDL BIB ID
- 7326608
-
- Text Lang
- ja
-
- Article Type
- journal article
-
- Data Source
-
- JaLC
- IRDB
- NDL Search
- Crossref
- CiNii Articles
- OpenAIRE
-
- Abstract License Flag
- Disallowed