COMPUTER GRAPHICS, AS A METHOD OF SIMULATION OF INTERIOR : A study of the reality of computer graphics
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- INAMOTO Junpei
- Dept. of Arch., Grad. Sch. of Eng., The Univ. of Tokyo
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- YOSHIZAWA Nozomu
- Dept. of Arch., Faculty of Science and Technology, Tokyo Univ.
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- MUNAKATA Jun
- Dept. of Arch., Grad. Sch. of Eng., The Univ. of Tokyo
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- HIRATE Kotaroh
- Dept. of Arch., Grad. Sch. of Eng., The Univ. of Tokyo
Bibliographic Information
- Other Title
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- 室内視環境シミュレーション手法としてのコンピュータグラフィックス : コンピュータグラフィックスの現実感認知に関する研究
- シツナイシ カンキョウ シミュレーション シュホウ ト シテ ノ コンピュータグラフィックス コンピュータグラフィックス ノ ゲンジツカン ニンチ ニ カンスル ケンキュウ
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Abstract
This study is on the appropriate setting of the angle of view and reality in computer graphics, as a method of simulation of interior. 1. For the simulation of the room about 1 6 m^2, using 17 inch monitor. 74 degrees is the best horizontal angle of view. 2. We studied what element of space affects the reality of CG and how it affects. We think the CG is real, when the shadow, the smoothness of the curved surface and the texture are real. The detail of modeling, the fineness of mesh, the texture, the times of calculation and the method of rendering affect the reality. But their highest settings don't result in highest reality and we can set the parameters properly. 3. The media we present CG is not so influential on the reality, but it affects the space perception so much.
Journal
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- Journal of Environmental Engineering (Transactions of AIJ)
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Journal of Environmental Engineering (Transactions of AIJ) 68 (569), 41-47, 2003
Architectural Institute of Japan
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Details 詳細情報について
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- CRID
- 1390282680179333632
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- NII Article ID
- 110004083980
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- NII Book ID
- AA11830377
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- ISSN
- 1881817X
- 13480685
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- NDL BIB ID
- 6649607
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- Crossref
- CiNii Articles
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- Abstract License Flag
- Disallowed