Feasibility Research of Cutting Force in the Virtual Cutting Simulation

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  • 仮想切断における切断力の検討
  • カソウ セツダン ニ オケル セツダンリョク ノ ケントウ

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In recent years, virtual cutting simulation has advanced using tactile display. A polygonal model and a voxel model are used for expressing 3 dimensional virtual objects. Both models have advantages and disadvantages. In this research, virtual cutting simulation system was developed which surface is represented by a polygonal model; a voxel model is used for expressing the inside of a solid model locally. Cutting force was measured and compared between actual and virtual cutting. Validity was examined by improving the line cutting simulation model and applying two cutting method.

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