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- KOBAYASHI Akiyo
- 武蔵野美術大学
Bibliographic Information
- Other Title
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- 物語とゲームによる経験のタイムアクシス・デザイン
- モノガタリ ト ゲーム ニ ヨル ケイケン ノ タイムアクシス ・ デザイン
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Description
This article describes the field of human-artifact interaction to develop “timeaxis design” from a semiotic viewpoint. I focus especially on narratology and ludology for considering the subject, and discuss the structure of dynamics of time flow in the field of narrative and game in design. (1) Narratology and ludology offer some effective concepts for interaction design as well as game. (2) Personalized (informal) time is significant in defining timeaxis in interaction. (3) Time in the course of interaction is nonlinear and polychronic. (4) Chronomic factors are necessary in considering reality and agency in interaction.
Journal
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- Oukan (Journal of Transdisciplinary Federation of Science and Technology)
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Oukan (Journal of Transdisciplinary Federation of Science and Technology) 6 (1), 17-20, 2012
Transdisciplinary Federation of Science and Technology
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Keywords
Details 詳細情報について
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- CRID
- 1390282680265985152
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- NII Article ID
- 130005128676
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- NII Book ID
- AA12434320
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- ISSN
- 21896399
- 18817610
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- NDL BIB ID
- 023726840
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL Search
- CiNii Articles
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- Abstract License Flag
- Disallowed