An Implementation of Virtual Reality Application using Displacement Data - Virtual Paper-Sumo "TonTon"

DOI
  • Yabu Hiroshi
    School of Knowledge Science, Japan Advanced Istitute of Science and Technology
  • Kamada Yousuke
    School of Knowledge Science, Japan Advanced Istitute of Science and Technology
  • Takahashi Masafumi
    School of Knowledge Science, Japan Advanced Istitute of Science and Technology
  • Kawarazuka Yukihiko
    School of Knowledge Science, Japan Advanced Istitute of Science and Technology
  • Kikuchi Tsukasa
    School of Knowledge Science, Japan Advanced Istitute of Science and Technology

Bibliographic Information

Other Title
  • 変位情報を用いたVRアプリケーションの実装 -バーチャル紙相撲“トントン”

Abstract

This paper introduces two match-up style VR application in the theme of Paper-craft Sumo using displacement data The first VR system captures the jumping motion data, and calculates the movement of the Paper-craft Sumo Wrestlers, which are projected on the screens, using those data. Incorporating the result from the evaluation experiment of this system, the second VR system is developed. The second VR system captures the waving motion data, and calculates the movement of the Paper-craft Sumo Wrestlers, which are projected onto the floating screen on water, using those data. Both systems capture the player′s motion data as displacement values by means of the distance sensors, and the data are used for their interaction model. New body sensory style applications are implemented by using intuitive and robust interaction methods.

Journal

Details 詳細情報について

  • CRID
    1390282680267760640
  • NII Article ID
    130004508468
  • DOI
    10.3756/artsci.4.36
  • ISSN
    13472267
  • Text Lang
    ja
  • Data Source
    • JaLC
    • Crossref
    • CiNii Articles
  • Abstract License Flag
    Disallowed

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