Underwater 3D Surface Capture Using Multi-view Projectors and Cameras with Flat Housings

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This paper is aimed at presenting a 3D surface capture algorithm of underwater objects using multiple projectors and cameras with flat housings. We use a pixel-wise varifocal model to realize an efficient forward projection in order to explicitly account for refractions caused by flat housings and to improve appearance-based correspondence estimations. We propose a practical calibration procedure of underwater projectors, and show a real system which proves our concept.


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