An Effective Bump Rendering Method Considering Level-of-Detail
-
- TSUTSUMI Takahiro
- School of Knowledge Science, Japan Advanced Institute of Science and Technology
-
- MIYATA Kazunori
- Center for Knowledge Science, Japan Advanced Institute of Science and Technology
Bibliographic Information
- Other Title
-
- 詳細度を考慮したCG の凹凸質感表現
- ショウサイド オ コウリョ シタ CG ノ オウトツシツカン ヒョウゲン
Search this article
Description
This research proposes a method of effective material representation considering human visual characteristics. This method adapts human visual characteristics to switch three techniques, parallax occlusion mapping, bump mapping and texture mapping, corresponding to object's level of detail. As a result, the proposed method improves drawing speed between 10-20%, comparing with the performance which applies simply a parallax occlusion mapping.
Journal
-
- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
-
Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 09-06 (0), 119-124, 2010
The Institute of Image Electronics Engineers of Japan
- Tweet
Details 詳細情報について
-
- CRID
- 1390282680574215936
-
- NII Article ID
- 130005442236
-
- NII Book ID
- AN00348041
-
- ISSN
- 27589218
- 02853957
-
- NDL BIB ID
- 10641230
-
- Article Type
- journal article
-
- Data Source
-
- JaLC
- NDL Search
- CiNii Articles
- KAKEN
-
- Abstract License Flag
- Disallowed