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- Esaki Tomohito
- Grad. School of Natural Sciences, Nagoya City University
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- Hashiyama Tomonori
- Grad. School of Information Systems, The University of Electro-Communications
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- Tsukamoto Yahachiro
- Dept. of Information Engineering, Faculty of Science and Technology, Meijo University
Bibliographic Information
- Other Title
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- 将棋の駒の強さを考慮したSOMによる局面の分類
- ショウギ ノ コマ ノ ツヨサ オ コウリョ シタ SOM ニ ヨル キョクメン ノ ブンルイ
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Abstract
Computer Shogi programs are still in development to defeat the professional players. One of the main problems exists in estimating the game phases. It is said that there are three phases in the Shogi game, so called, opening, middle and endgame phase. The appropriate strategy differs depending on the game phase. In the present paper, we have tried the classification of the phases using piece strength using Self-Organizing Maps, 100 game records of professional players are used to show the feasibility of our approach. All of the games classified the phase into three classes in piece moving order.
Journal
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- Proceedings of the Fuzzy System Symposium
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Proceedings of the Fuzzy System Symposium 21 (0), 127-127, 2005
Japan Society for Fuzzy Theory and Intelligent Informatics
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Keywords
Details 詳細情報について
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- CRID
- 1390282680645296256
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- NII Article ID
- 130005034926
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- NII Book ID
- AA12165648
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- ISSN
- 18820212
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- NDL BIB ID
- 024278896
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed