Comparison of Fuzzy Reinforcement Learning in Pursuit Problem of Real Number Environment
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- Umano Motohide
- Department of Mathematics and Information Sciences, Graduate School of Science, Osaka Prefecture University
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- Fujii Yasuaki
- Department of Mathematics and Information Sciences, Graduate School of Science, Osaka Prefecture University
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- Hosoya Yuu
- Department of Mathematics and Information Sciences, Graduate School of Science, Osaka Prefecture University
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- Seta Kazuhisa
- Department of Mathematics and Information Sciences, Graduate School of Science, Osaka Prefecture University
Bibliographic Information
- Other Title
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- 実数値環境の追跡問題におけるファジィ強化学習の比較
Abstract
A pursuit problem is a multi-agents' benchmark problem, where four hunters pursue and capture the prey in a grid environment. We have extended a grid environment to a real number one and applied fuzzy Q-learning with the state of fuzzy sets of distance and direction to the prey. In fuzzy Q-learning, hunters learn state-action values of the previous one action. In this research, we applies fuzzy Profit Sharing, fuzzy Q(lambda) and two kinds of extended Q(lambda) to the pursuit problem of the real number environment. In these four methods, hunters learn state-action values of the actions already executed. Simulation results shows that fuzzy Q(lambda) and one kind of extended fuzzy Q(lambda) have the best performance.
Journal
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- Proceedings of the Fuzzy System Symposium
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Proceedings of the Fuzzy System Symposium 27 (0), 18-18, 2011
Japan Society for Fuzzy Theory and Intelligent Informatics
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Keywords
Details 詳細情報について
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- CRID
- 1390282680649809792
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- NII Article ID
- 130004591775
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- Text Lang
- ja
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- Data Source
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- JaLC
- CiNii Articles
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- Abstract License Flag
- Disallowed