科学技術と社会への多角的視点を涵養するためのカードゲーム教材の開発

  • 標葉 靖子
    東京大学大学院総合文化研究科・教養学部附属教養教育高度化機構
  • 江間 有沙
    東京大学大学院総合文化研究科・教養学部附属教養教育高度化機構
  • 福山 佑樹
    東京大学大学院総合文化研究科・教養学部附属教養教育高度化機構

書誌事項

タイトル別名
  • Development of a Game-Based Teaching Material for Thinking on Science, Technology, and Social Issues from Various Perspectives
  • カガク ギジュツ ト シャカイ エ ノ タカクテキ シテン オ カンヨウスル タメ ノ カードゲーム キョウザイ ノ カイハツ

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説明

<p>Tremendous developments in science and technology have brought prosperity and an affluent lifestyle to mankind, but scientific and technological progress has also generated social issues related to the environment, security, ethics, and socioeconomic activities. Under these circumstances, a Science, Technology, and Society (STS) education that emphasizes the teaching of scientific and technological developments in their cultural, economic, social, and political contexts is required in order to cultivate human resources capable of making decisions about how to address these issues. In this study, we developed “nocobon,” a game-based teaching material for thinking on STS issues from various perspectives. “Nocobon” is a detective card game that can be played by a group of three to six people. The results of its prototype test for high school students suggest that players could acquire new knowledge and learn to think from different perspectives on STS issues through unlocking the mysteries in a series of “nocobon” cards. The results also indicate that “nocobon” could be a simple and convenient teaching material from the viewpoint of the time management.</p>

収録刊行物

  • 科学教育研究

    科学教育研究 41 (2), 161-169, 2017

    一般社団法人 日本科学教育学会

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