Animators' rules of thumb for realizing more effective motion expressions(Forum : Motion generation and its perception on the display)

Bibliographic Information

Other Title
  • アニメーション制作現場での「動き」に関する経験則(2006年度第2回フォーラム基礎研究ならでは出会えた隣接領域-画面上での動きの生成と知覚-)
  • 講演論文 アニメーション制作現場での「動き」に関する経験則
  • コウエン ロンブン アニメーション セイサク ゲンバ デノ ウゴキ ニ カンスル ケイケンソク

Search this article

Abstract

For decades, the first author has engaged in making commercial films including animations and has obtained several rules of thumb concerning how to animate the characters smoothly and effectively. In Section One, it is pointed out that CRT and liquid crystal screens may produce different appearance for same source images. In Section Two, the function of animation's Obake, an ambiguous figure briefly inserted between two postures of an animation character, is examined. Japanese animations, especially TV anime, often contain one and two koma shoots. The rule and the reason for the proper use of the combination are introduced in Section Three. In Section Four, the problem of strobing, jerkiness in what should be a smooth movement of an image on a display, is pointed out. In Section Five, the authors emphasize the importance of taking the nature of audiences' minds into account when making animations. In Section Six, it is pointed out that the precise lip-synchronization would be unnecessary for the effective appearance in Japanese animations.

Journal

Details 詳細情報について

Report a problem

Back to top