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- Fujiwara Nanae
- Keiai University
Bibliographic Information
- Other Title
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- ネットコミュニティの構築におけるビジネス・エシックスの意義 : オンラインゲームの事例から(自由論題)
- ネットコミュニティの構築におけるビジネス・エシックスの意義--オンラインゲームの事例から
- ネット コミュニティ ノ コウチク ニ オケル ビジネス エシックス ノ イギ オンライン ゲーム ノ ジレイ カラ
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Abstract
This paper examines the value of business ethics in building virtual communities. The emergence of the Internet as a new communication medium has brought about great changes in person to person relations and in the relationships between the corporation and the individual. Many companies do business online. Especially, people take notice of the virtual communities based on online communication. However, the approach to this problem from a corporate ethics point of view is a recent phenomenon. This paper examines the value of business ethics in building virtual communities based on the case of an online game company.
Journal
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- Journal of Japan Society for Business Ethics Study
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Journal of Japan Society for Business Ethics Study 15 (0), 135-146, 2008
JAPAN SOCIETY FOR BUSINESS EHICS
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Details 詳細情報について
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- CRID
- 1390282681032430464
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- NII Article ID
- 110007889697
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- NII Book ID
- AN10441917
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- ISSN
- 24239925
- 13436627
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- NDL BIB ID
- 9431884
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed