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- IDA Hirofumi
- NRCD
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- FUKUHARA Kazunobu
- Tokyo Institute of Technology
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- KUSUBORI Seiji
- University of Electro-Communications
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- AKAI Masami
- NRCD
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- ISHII Motonobu
- Tokyo Institute of Technology
Bibliographic Information
- Other Title
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- テニスサーブ動作認知におけるスキニング情報の効果(テニス(2))
- テニスサーブ動作認知におけるスキニング情報の効果
- テニス サーブ ドウサ ニンチ ニ オケル スキニング ジョウホウ ノ コウカ
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Abstract
Tennis players need to learn perceptual skills in watching the hitting motion executed by opponent. In skilled perception, visual information of skinning (i.e. body shape and color shading) should have strong effect. This study was aimed to investigate the perceptual effect of the visual information with skinning in tennis serve. Fourteen collegiate tennis players watched the tennis serve motion developed with computer graphic animations of three models (skin, shadow, stick), which were modulated at a certain joint of the racket arm, and required to answer the joint modulated. Results showed the skin model tended to be less correctly answered. As tennis serve motion, which is usually considered as a rapid motion, it is suggested that abstracted motion, e.g. stick model, give effective information for perception.
Journal
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- The Proceedings of Joint Symposium: Symposium on Sports Engineering, Symposium on Human Dynamics
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The Proceedings of Joint Symposium: Symposium on Sports Engineering, Symposium on Human Dynamics 2004 (0), 78-82, 2004
The Japan Society of Mechanical Engineers
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Details 詳細情報について
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- CRID
- 1390282681045558912
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- NII Article ID
- 110004058388
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- NII Book ID
- AA11902376
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- ISSN
- 24331309
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- NDL BIB ID
- 9595627
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- Crossref
- CiNii Articles
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- Abstract License Flag
- Disallowed