Design of a Gaming for Interdisciplinary Energy System Education
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- Suzuki Kengo
- University of Tsukuba
Bibliographic Information
- Other Title
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- 分野融合的なエネルギーシステム教育のためのゲーミング設計
Abstract
<p>This study reports the designing process of a gaming developed for the interdisciplinary energy system education in the engineering courses of university, and analyzes the educational effects of the gaming. In this study, the purpose of game design is regarded as a process to design the experiences of students to achieve a learning target. The mechanism how the experiences of players are generated from rules of a game is schematized, and the designing processes of the game for the author’s class is explained. As a results of analyzing submitted reports from students after the class, two purposes of the gaming, to learn the perspective to answer the requests from society to energy system by technology selection, and to form the consensus among stakeholders by getting over the confliction of interests, are achieved well. The results indicate that the gaming is a valuable teaching method for interdisciplinary energy system education in university.</p>
Journal
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- STUDIES IN SIMULATION AND GAMING
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STUDIES IN SIMULATION AND GAMING 26 (1), 9-19, 2017-11-30
Japan Association of Simulation And Gaming
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Details 詳細情報について
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- CRID
- 1390282752325385856
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- NII Article ID
- 130007706369
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- ISSN
- 24340472
- 13451499
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- Text Lang
- ja
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- Data Source
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- JaLC
- CiNii Articles
- Crossref
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- Abstract License Flag
- Disallowed