Effects of Vowels and Voiced Obstruents on <i>Pokémon</i> Names: Experimental and Theoretical Approaches

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  • ポケモンの名付けにおける母音と有声阻害音の効果
  • ポケモンの名付けにおける母音と有声阻害音の効果 : 実験と理論からのアプローチ
  • ポケモン ノ ナズケ ニ オケル ボイン ト ユウセイ ソガイオン ノ コウカ : ジッケン ト リロン カラ ノ アプローチ
  • Effects of vowels and voiced obstruents on Pokémon names: Experimental and theoretical approaches [in Japanese]
  • ―実験と理論からのアプローチ―

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<p>The current paper reports on two experiments which examine the productivity of some sound-symbolic effects for Japanese speakers using Pokémon names. The results of Experiment I show that the low vowel [a] tends to be judged more appropriate for post-evolution Pokémon characters, which are generally larger and heavier, than are the high vowels [i, u]. Moreover, the more voiced obstruents the names contain, the more likely the names are judged to be appropriate for post-evolution Pokémon characters. The results of Experiment II show that the effects on Pokémon names of consonants (i.e., voiced obstruents) are stronger than those of vowels, which is consistent with the previous results on the bouba-kiki effect. Experiment II also shows that the combination of low vowels and voiced obstruents can yield a very robust sound symbolic effect. We further use the Maximum Entropy Model to show that it is possible to analyze sound symbolic effects within the framework of generative grammar.</p>

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