Effect of Oxygen Metabolism in Brain to Virtual Reality Stimulus and the Mental Scaling(Session<Others>,The 22nd Symposium on Life Information Science)

  • DUAN Xudong
    Division of Nuclear Medicine, Cyclotron and Radioisotope Center, Tohoku University
  • HONG Lan
    Department of Medical Engineering and Cardiology, Institute of Development, Aging and Cancer, Tohoku University
  • TASHIRO Manabu
    Division of Nuclear Medicine, Cyclotron and Radioisotope Center, Tohoku University
  • WU Di
    Division of Music Education, Miyagi University of Education
  • YAMBE Tomoyuki
    Department of Medical Engineering and Cardiology, Institute of Development, Aging and Cancer, Tohoku University
  • NITTA Shin-ichi
    Department of Medical Engineering and Clinical Investigation, Institute of Development, Aging and Cancer, Tohoku University
  • ITOH Masatoshi
    Division of Nuclear Medicine, Cyclotron and Radioisotope Center, Tohoku University

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Other Title
  • バーチャル刺激による生理的影響と心理スケーリングとの関連(セション<その他>,第22回生命情報科学シンポジウム)

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A head-mounted display was used as the three-dimensional image presentation device and "Descent," a free software shooting game, was used as the software. 12 healthy adult male volunteers were used in this experiment after obtaining their informed consent. The oxygen metabolic change in the anterior lobe of the brain was measured by near infrared spectroscopy and recorded on an electrocardiogram. The mental scaling tendency of the object was analyzed using the type A behavior pattern and the Hostility scaling. All measured time series data were kept in the normal range, and no fatal arrhythmia or epilepsy were observed during experiments. In some cases, the brain oxygen metabolism may completely differ for the objects of Type A and Type B behavior patterns. The results in this study suggest that the autonomic function was connected to the mental tendency of the objects. By examining such directivity, it is expected that subjects, which show morbid reaction to an audiovisual stimulation, can be screened beforehand.

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