Causal Relationships between Handheld Video Game Use and Social Adjustment: A Panel Study of Elementary School Students

  • Suzuki Kanae
    Faculty of Library, Information and Media Science, University of Tsukuba

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  • 携帯型ゲーム使用と社会的適応の因果関係:小学生に対するパネル調査
  • ケイタイガタ ゲーム シヨウ ト シャカイテキ テキオウ ノ インガ カンケイ : ショウガクセイ ニ タイスル パネル チョウサ

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Abstract

<p>This study investigated the causal relationships between the amount of total use or experience of different behaviors of hand-held video games and social adjustment among elementary school students. Social adjustment was measured using four variables: the number of online and real friends, satisfaction with their friendships, and loneliness. A structural equation model analysis was performed on two-wave panel data (483 students) collected at elementary schools in Kanto area with a one year interval. The results indicated no significant causal relationship between the total use of hand-held video games and social adjustment. However, as the students experienced some behaviors of hand-held video games more frequently, some of their social adjustment scores increased; the more they cooperated or competed with other players during battles, the more the number of online friends increased. As reverse causal relationships, as their scores of social adjustment increased or decreased, they experienced some contents more frequently; the more the number of online or real friends increased, the more frequent was the use of the communication function, such as chatting or exchanging text messages, during game play. The lower the score of satisfaction with their friendship was, the more experiences of cooperating or competing with other players during attacking or not attacking were indicated.</p>

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