Live-Action Role-Play(Larp)as a Serious Gaming Tool for Awareness Raising: The Case of hikikomori(Acute Social Withdrawal)
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- KAMM Björn-Ole
- Kyoto University
Bibliographic Information
- Other Title
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- ライブ・アクション・ロールプレイ(LARP)という意識向上を目的とした シリアス・ゲーミング方法:「ひきこもり」についての LARP を例に
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Description
Larp(live-action role-play)makes it possible to experience life worlds different from one ' s own. Larps combine improv-theatre with gaming elements(e.g., rules, challenges)to allow participants an immersive experience, as a way of changing perspectives. Larps particularly designed for an educational or political purpose, seek to give their participants insights into other realities or to make them think about a given issue. Because learning does not just happen through larping alone, such educational larps rely on workshops before and after the experi- ence itself. Larps provide first-hand experiences and are thus considered a tool for raising awareness and building empathy. This paper introduces a larp with such an educational purpose, "Village, Shelter, Comfort,"which was co-designed based on interviews with people who had been in social withdrawal(hikikomori in Japanese). Par- ticipants could experience how it can be to live in withdrawal and this paper discusses the learning effects of the larp.
Journal
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- Japanese Journal of Occupational Science
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Japanese Journal of Occupational Science 13 (1), 32-44, 2019-12-25
Japanese Society for Study of Occupation
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Details 詳細情報について
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- CRID
- 1390283659850472704
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- NII Article ID
- 130007796433
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- ISSN
- 24344176
- 18824234
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- Text Lang
- ja
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- Data Source
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- JaLC
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed