Live-Action Role-Play(Larp)as a Serious Gaming Tool for Awareness Raising: The Case of hikikomori(Acute Social Withdrawal)

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  • ライブ・アクション・ロールプレイ(LARP)という意識向上を目的とした シリアス・ゲーミング方法:「ひきこもり」についての LARP を例に

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Larp(live-action role-play)makes it possible to experience life worlds different from one ' s own. Larps combine improv-theatre with gaming elements(e.g., rules, challenges)to allow participants an immersive experience, as a way of changing perspectives. Larps particularly designed for an educational or political purpose, seek to give their participants insights into other realities or to make them think about a given issue. Because learning does not just happen through larping alone, such educational larps rely on workshops before and after the experi- ence itself. Larps provide first-hand experiences and are thus considered a tool for raising awareness and building empathy. This paper introduces a larp with such an educational purpose, "Village, Shelter, Comfort,"which was co-designed based on interviews with people who had been in social withdrawal(hikikomori in Japanese). Par- ticipants could experience how it can be to live in withdrawal and this paper discusses the learning effects of the larp.

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