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- NAKAMURA Jun
- Kanazawa Institute of Technology
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- OHSAWA Yukio
- The University of Tokyo
Bibliographic Information
- Other Title
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- 創造性を評価するスコアリング手法
- ソウゾウセイ オ ヒョウカ スル スコアリング シュホウ
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Abstract
<p>An ill-defined serious game has been developed so that players enjoy creating concept by reconstructing cluster consisting of several relevant words. This paper explores an introduction of method scoring level of creativity on the developed digital game. Thanks to a digital and Web based design, the score is automatically calculated upon end of the game, instead of questionnaire manually asking for how about level of creativity. The immediate response means an advantage of digital game that is effective to motivate players to retry the game. The algorism of method scoring level of creativity is designed by focusing on how players reconstruct given clusters. Then the study on the method has been assessed through three aspects, i. e., how the score reflects players recognize meta-cognitive shift on a way of thinking, how the score varies attribute of players, and how the score reflects level of proficiency to learn intended purpose of the game. Thus this paper shows one of the scoring method on an ill-defined game that stimulates one’s creativity.</p>
Journal
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- STUDIES IN SIMULATION AND GAMING
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STUDIES IN SIMULATION AND GAMING 22 (1), 99-108, 2012-06-25
Japan Association of Simulation And Gaming
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Details 詳細情報について
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- CRID
- 1390285300165783936
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- NII Article ID
- 130007856417
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- NII Book ID
- AN10412271
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- ISSN
- 24340472
- 13451499
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- NDL BIB ID
- 028291790
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed