【Invited Lecture】Introduction of Sports Brain Science Project and Providing Experience with High-Reality for Sport Training

  • MIKAMI Dan
    NTT Media Intelligence Laboratories NTT Communication Science Laboratories

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  • 【招待講演】Sports Brain Science Projectの紹介とトレーニングにおける高臨場提示の役割
  • 招待講演 Sports Brain Science Projectの紹介とトレーニングにおける高臨場提示の役割
  • ショウタイ コウエン Sports Brain Science Project ノ ショウカイ ト トレーニング ニ オケル コウリンジョウ テイジ ノ ヤクワリ

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Abstract

This talk introduces two topics. First one is introduction of the Sports Brain Science Project. This aims at understanding and improving brain function of athletes by using both neuro science and information-communication technology. Second one is introduction of sports training system using virtual reality technology. It focuses on providing a virtual experience as if a user is standing on the playing field on an actual game. The primary concept of the system is to make the user get accustomed through virtual experience, and thus, to improve the user's performance. Cooperation of these two projects yields synergistic effects on understanding athlete's brain function and on considering strategy for providing experience. To the extent of this article, we focus on VR-based representation mainly employing baseball.

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