Effect of positive and negative ions in esports performance and arousal levels
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- Hagiwara Goichi
- Kyushu Sangyo University
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- Iwatsuki Takehiro
- The Pennsylvania State University
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- Funamori Hirokazu
- Sharp Corporation
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- Matsumoto Masaru
- Sharp Corporation
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- Kubo Yukihiro
- Sharp Corporation
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- Takami Seiji
- Sharp Corporation
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- Okano Hiroaki
- Sharp Corporation
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- Akiyama Daisuke
- Kyushu Sangyo University
説明
The purpose of this study was to investigate the psychological effects of arousal levels in esports players during a racing-game under positive and negative ion environments. Participants (10 male) who belonged to the collegiate esports team were recruited. The influences of positive and negative ions were evaluated in a randomized, crossover, and placebo-controlled double-blind design. Each participant completed two experiments within a 4-week interval. Two experimental environments were used: positive and negative ions filled up the atmosphere (PNI), and a control (CON) condition. For the performance task, a car-racing game was adopted. Arousal state was measured by the Two-Dimensional Mood Scale (TDMS) and an electroencephalogram (EEG). Results indicated that the EEG level was significantly higher in PNI than CON condition. Also, the PNI had a significantly higher performance on the gaming task than the CON condition. The present study demonstrated the beneficial effects of positive and negative ion environments on esports players.
収録刊行物
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- Journal of Digital Life
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Journal of Digital Life 1 (0), n/a-, 2021
株式会社 産経デジタル
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詳細情報 詳細情報について
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- CRID
- 1390289920604226944
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- NII論文ID
- 130008113041
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- ISSN
- 24366293
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- 本文言語コード
- en
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- データソース種別
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- JaLC
- CiNii Articles
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- 抄録ライセンスフラグ
- 使用可