Anime and the Conquest of Time : Memory, Fantasy, and the “Time-Image” from Ghost in the Shell to Your Name
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Description
Anime is often characterized in terms of its multiplicity and fracture, with a penchant for non-photoreal depictions of fantasy characters who exist in alternative worlds and become embroiled in implausible plot lines. Theories particular to anime are often developed to account for these idiosyncrasies with a tendency to treat anime as a distinct genre rather than part of cinema more broadly. This article seeks to reintegrate anime within the compass of cinema by employing Gilles Deleuze’s philosophical treatment of the cinematic image. Deleuze argued that in certain instances cinema had the capacity to supplant conventional depictions of movement in space and time to evoke a more fluid perception of memory and consciousness. These instances he characterized as “time-images” as opposed to “movement-images.” To explore how certain aspects of animated cinema can epitomize Deleuze’s concept of the time-image, I examine the oeuvre of several Japanese animators, from Oshii Mamoru and Kon Satoshi through to Shinkai Makoto. Ultimately I contend that a better understanding of the operation of these images aids us to reassess the “fantasy” element in their work. While acknowledging the entertainment value of certain stylistic flourishes I argue that other “fantasy” tropes carry a more profound cinematic significance.
Journal
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- Japan review : Journal of the International Research Center for Japanese Studies
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Japan review : Journal of the International Research Center for Japanese Studies 35 199-217, 2021-03
International Research Center for Japanese Studies
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Keywords
Details 詳細情報について
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- CRID
- 1390290699827927552
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- NII Article ID
- 120006993477
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- NII Book ID
- AA10759175
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- ISSN
- 24343129
- 09150986
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- Text Lang
- en
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- Article Type
- departmental bulletin paper
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- Data Source
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- JaLC
- IRDB
- CiNii Articles
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- Abstract License Flag
- Allowed