Incorporating Gamification Effectively into CPR Training:Evidence-Based Training in Resuscitation Education Science

  • HIRAKAWA Yoshihiro
    Laerdal Medical Japan Graduate School of Human Health Sciences, Tokyo Metropolitan University

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  • 心肺蘇生トレーニングにゲーム的要素を効果的に取り入れる!─蘇生教育科学に基づく根拠のあるトレーニング─

Abstract

<p>Learning methods that incorporate gaming have been the new trend recently. New guidelines issued by the American Heart Association in 2020 indicates that "Gamified Learning" would be incorporated into cardiopulmonary resuscitation(CPR)training as a resuscitation education science.</p><p>In the new CPR training course based on this guideline, artificial intelligence(AI)was implemented in eLearning. This AI automatically optimizes learning. In addition, the COVID-19 pandemic has affected face-to-face training, and training in many courses and educational institutions has been discontinued. To remedy this situation, a mobile app for remote CPR training has been developed. The app also incorporates gaming elements that enhance learners’ competitiveness. This article reports on the information presented at the symposium of the 16th Annual Meeting of the Japanese Association for Medical Simulation.</p>

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