- 【Updated on May 12, 2025】 Integration of CiNii Dissertations and CiNii Books into CiNii Research
- Trial version of CiNii Research Knowledge Graph Search feature is available on CiNii Labs
- 【Updated on June 30, 2025】Suspension and deletion of data provided by Nikkei BP
- Regarding the recording of “Research Data” and “Evidence Data”
A Proposal for Applicability of Prediction Algorithms in Multiplayer 2D Action Web Games.
-
- MATSUNO Yuito
- Graduate School of Tokyo University of Information Sciences
-
- KAWANO Yoshihiro
- Tokyo University of Information Sciences
-
- NUNOHIRO Eiji
- Tokyo University of Information Sciences
Bibliographic Information
- Other Title
-
- マルチプレイ2D アクションゲームにおける予測アルゴリズム適応範囲の提案
Description
Realization of real-time Web games requires mastery of advanced techniques, such as synchronization control independent of communication frequency, and management of time and space considering the game genre and physical laws within the virtual space. The purpose of this research is to derive a method for adjusting prediction algorithms to reduce the effects of communication delay and requirements such as physical laws and the number of dimensions in the game space for real-time Web game development. Specifically, we propose a method for evaluating the effectiveness of more than a dozen patterns of combinations of physical laws, prediction algorithms, and communication delays in 2D action games, and compared the impact of each prediction algorithm on consistency and evaluated its effectiveness.
Journal
-
- Proceedings of Annual Conference, Digital Game Research Association JAPAN
-
Proceedings of Annual Conference, Digital Game Research Association JAPAN 12 (0), 53-54, 2022
Digital Game Research Association JAPAN
- Tweet
Details 詳細情報について
-
- CRID
- 1390295491692018176
-
- ISSN
- 27586480
-
- Text Lang
- ja
-
- Data Source
-
- JaLC
-
- Abstract License Flag
- Allowed