The Impact of Cultures and the COVID-19 pandemic on Gaming Motivation
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- NISHIMURA Akemi
- Graduate School of Literature and Huma Science, Osaka Metropolitan University
Bibliographic Information
- Other Title
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- 国民文化とCOVID-19 の流行がゲームモチベーションに与える影響
Description
Are the motivations to play Animal Crossing New Horizons a culturally universal phenomenon with the COVID-19 pandemic? To answer this question, there is a major problem with game studies from psychological perspectives. It is the virtual absence of cross-cultural research regarding all of video game titles. This study examines the role of national cultural values, as defined by Hofstede (2001), in trans-national differences in the motivations towards the game by utilizing online questionnaire and statistical analysis. The findings revealed that the primary motivation is “recreation”, and there are links between it and cultural values underlying each country titled “Indulgence vs Restraint” and “Long-term Orientation vs Short-term Orientation.
Journal
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- Proceedings of Annual Conference, Digital Game Research Association JAPAN
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Proceedings of Annual Conference, Digital Game Research Association JAPAN 13 (0), 70-75, 2023
Digital Game Research Association JAPAN
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Details 詳細情報について
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- CRID
- 1390295590860130944
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- ISSN
- 27586480
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Allowed