第三者視点映像に対する運動模倣と複数部位への触覚提示による“なりきり体感観戦”の実現──遠隔フェンシング観戦におけるユースケース──

DOI
  • 駒﨑 掲
    日本電信電話(株)コミュニケーション科学基礎研究所
  • 久原 拓巳
    名古屋工業大学工学系研究科
  • 田中 由浩
    名古屋工業大学工学系研究科
  • 渡邊 淳司
    日本電信電話(株)コミュニケーション科学基礎研究所

書誌事項

タイトル別名
  • “Becoming-player sports viewing” through motion mimicry for a player and tactile presentation to multiple bodily parts in third-person video ── A use case in remote fencing viewing ──

抄録

<p>In viewing contents that do not require user’s active involvement, such as sports games and music concerts, the video and audio are often viewed from third-person view instead of a first-person view. However, this type of viewing experience explicitly divides the viewer and player into the viewer and the viewed. Therefore, the authors have developed a new type of experience that generates a different type of empathy: “Becoming-player sports viewing,” in which the player’s movements can be perceived as viewers’. This experience uses a third-person video, but also uses the viewer’s own movements and tactile vibrations presented to multiple bodily parts, allowing the viewer to feel a sense of becoming a player in the video. In this paper, we report on the actual implementation of “Becoming-player sports viewing,” and experiments that demonstrate the principle of it.</p>

収録刊行物

詳細情報 詳細情報について

  • CRID
    1390296608342652800
  • DOI
    10.18974/tvrsj.28.2_91
  • ISSN
    24239593
    1344011X
  • 本文言語コード
    ja
  • データソース種別
    • JaLC
  • 抄録ライセンスフラグ
    使用不可

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